Professional game development
Programming and technical development across multiple hardware generations, from low-level systems and engine technology through modern console, PC and mobile development.
Video Game Developer & Technical Director
30+ years in professional game development. CEO of After Dark Studios Ltd, specialising in C/C++, game engines, graphics, console porting, CPU/GPU optimisation and difficult technical problem-solving.
Console · PC · Mobile · Cross-platform technology
About
John Pullen is a UK video game developer with 30+ years of professional programming and game-development experience, spanning game engines, rendering, multithreading, audio, networking, low-level systems and cross-platform technology.
As CEO of After Dark Studios Ltd, the focus is on work-for-hire development, co-development, porting, optimisation and technical consultancy, alongside original games and cross-platform technology.
Professional experience
A technical career focused on the engineering work behind games: portability, performance, reliability and getting complex codebases to production.
Programming and technical development across multiple hardware generations, from low-level systems and engine technology through modern console, PC and mobile development.
Leading work-for-hire, co-development, porting, optimisation and technical consultancy, while developing original IP and cross-platform technology.
C/C++, rendering, multithreading, debugging, reverse engineering and performance work across x86, x64, ARM32, AArch64 and MIPS architectures.
Technical expertise
From low-level performance work to platform transitions and complex codebases, the emphasis is practical engineering that gets products running, stable and shipped.
Cross-platform engines, systems code, libraries, multithreading and performance-sensitive runtime technology.
Rendering, GPU and CPU profiling, bottleneck removal, frame-time reduction and platform-specific tuning.
Moving games and technology between console, desktop and mobile platforms while preserving performance and behaviour.
Difficult crashes, legacy code, reverse engineering, integration problems, bug fixing and product-finishing work.
Selected work
Selected titles developed and released through After Dark Studios. Each link goes directly to the corresponding game page.
Professional contact
Connect directly on LinkedIn or visit After Dark Studios for work-for-hire, co-development, porting, optimisation and technical consultancy.